I designed a validation scale to quantify participants’ psychological changes. Based on participants’ baseline characteristics, the scale includes: – Quantitative analysis of social attitudes before and after the game – Qualitative and quantitative analysis of social behaviors during gameplay (tracking behavioral shifts from early to late stages) – Post-game follow-up interviews with users Through three dimensions, the analysis assesses whether players perceive the game as simulating everyday social situations and whether they reflect on their own social behaviors within the simulated game environment.

Demographics

Behavioral Observation(in game)

Pre–Post Self-evaluation

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