Category: Assets
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Social Card Test Scale
I designed a validation scale to quantify participants’ psychological changes. Based on participants’ baseline characteristics, the scale includes: – Quantitative analysis of social attitudes before and after the game – Qualitative and quantitative analysis of social behaviors during gameplay (tracking behavioral shifts from early to late stages) – Post-game follow-up interviews with users Through three…
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Research on Social Connection and Emotional Energy among Chinese Youth
1.Research Objectives and Sample Overview This questionnaire aims to understand the authentic state, emotional experiences, and behavioral patterns of Chinese youth within social relationships, while providing psychological and sociological foundations for the mechanism design of the Relationship Management Card Game. A total of 100 valid responses were collected. The majority of participants were aged 21–26…
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An Emotional Support Card System Based on Service Design and Psychological Narrative Methods Research Onion to My Project
Part 1: This study employs Saunders’ “Research Onion” framework to systematically construct a research pathway for “Family Emotional Support Cards,” unfolding layer by layer from philosophical stance to specific methodologies. The research first establishes constructivism and pragmatism as its philosophical foundations. Constructivism emphasizes the subjectivity and narrative nature of human experience, aligning with the project’s…
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Questionnaire of card design
1.1. Questionnaire Your Age Under 16:12 16-18Yrs:12 18-25Yrs:14 25-30Yrs:15 30-45Yrs:0 Above45:1 When you encounter emotional distress related to family matters (such as arguments, misunderstandings, loneliness, or stress), what do you usually do? Endure it alone or avoid it:21 Talk to friends:13 Expressing through social media:26 Listen to music / Watch movies to distract yourself:32 Seeking…
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Card Design Concepts
1.1. Abstract Reflecting on the workshops in Unit Three, most participants remarked that this provided an excellent space for expressing their thoughts. From this, I discerned that this format is viable. However, might there be a more accessible, self-directed approach? One that allows participants to access resources independently at any time. This card set, combining…
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Summary of the first workshop
1.1.Abstract A total of five interviews were conducted during this workshop, resulting in the creation of approximately 15 sculptures. The five groups of people had different backgrounds and different views on family, and each encountered these sensitive issues: parental divorce, homosexuality, son preference, mixed-race children, and family oppression. Among these, family oppression is a problem…
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Summary of the First Intervention
1.1. Outlined The first intervention was carried out by asking about 35 participants of different ages to discuss a picture with 32 visual symbols, asking them to choose which ones came from the same family and to elaborate on their reasons. to analyse the identification of family symbols among different age groups in contemporary China…
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The First Intervention
Family Map I put objects, photos, and words from family and strangers together on the same image and invite all to choose which ones come from the same family and why. 2025.7.3: Ethan, My partner, 35 years old with a three year old daughter, is from western Hunan. 02, your name, 03 look out like,…
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‘Layered rocks: the archaeological site of a family’ program of works
This was the first piece I wanted to make, a piece where I wanted to present family history as archaeology. This will be able to show the connection between the individual and the family in a time dimensional way. I have divided the whole work into five layers, corresponding to five generations in China: the…
